When people look at graphic design, it often seems accessible. After all, there are so many tools (Photoshop, Illustrator, Canva) and tutorials available online. On that basis, it might feel like anyone can become a graphic designer, and to a large extent, that’s true: many of the technical skills can be learned, even self-taught. But becoming a good designer – one who crafts messages rather than simply pretty visuals – demands more than just tool proficiency. It requires understanding principles, audience, brand, interpretation, communication theory, and more.
Below are the arguments for both what makes the “anyone can do it” case, and why there are more hidden skills- often under-studied – that distinguish great design from average work.
What Skills Are Relatively Easy to Acquire
- Tool Literacy
With tutorials, YouTube, online courses, people can learn to use Photoshop layers, masking, basic typography, color adjustments, vector drawing etc. These are tangible, technical skills. Once you know where the buttons are, how to apply filters, how layers stack, you can replicate many design styles. - Basic Design Elements
Many people naturally grasp things like using images, selecting fonts, adding color. Some have instinctive aesthetics. These core items-font, image, color, layout-can be experimented with. Even without formal training, some designers can produce visually pleasing work through trial and error. - Creativity and Curiosity
If someone has a curiosity about visuals, they might tidily imitate design styles they like and slowly absorb principles. They might also borrow ideas, tweak templates, and through feedback improve. The desire to learn and resilience to critique often matter significantly.
So, yes – someone with time, effort, and resources can learn many of the visible parts of graphic design.
What Makes Design More Than Just Tools
Here’s where deeper, often less visible skills come in. These are what separate a good designer who communicates clearly, from one who merely produces nice visuals:
- Design Principles
Concepts like hierarchy, balance, alignment, contrast, proportion, whitespace, rhythm, visual weight, and typographic scale are foundational. Research shows that applying design principles improves usability, readability, and effectiveness of communication. ( ProAlley+2GeeksforGeeks+2 ) For example, visual hierarchy helps guide a viewer’s eye to what’s important first. Without it, even a technically well-executed design could confuse viewers. ( GeeksforGeeks ) - Audience, Interpretation and Perception
Graphic design is a form of communication, not just aesthetics. While art can be open to interpretation (“what the viewer gets is what they get”), design has a goal (to communicate a specific message, to evoke a certain reaction, to persuade, to inform). To do that successfully, a designer must put themselves in the shoes of the audience: cultural context, viewing context, visual literacy, cognitive response. What’s intuitive in one culture might be confusing in another. Studies in brand research emphasize the importance of understanding what colors, symbols, and layouts mean to different audiences. ( StudySmarter UK+2The Carlstic Group Ltd+2 ) - Brand and Marketing Understanding
A design doesn’t live in isolation. It interacts with a brand’s values, tone of voice, positioning, customer promises. If you design something pretty but misaligned with the brand identity, the message can be misinterpreted, or worse, undermines brand credibility. Brand research (studying competition, visual identity, values) is critical. Designers who ignore brand will often produce inconsistent work or visuals that clash when used in a campaign. ( StudySmarter UK+2Redstream Technology+2 ) - Purpose and Constraints
Designers often work with constraints: budgets, deadlines, technical limitations (e.g. screen vs print, color limitations), client feedback, regulatory issues. These constraints shape good design because they force clarity, discipline, prioritization. One who simply “does what they like” may struggle when they must communicate under constraints. - Communication, Feedback and Iteration
A design process involves concepting, feedback, drafts, revisions. Understanding how to take critique, test designs (A/B, user feedback), see what works or doesn’t, and iterate is crucial. Many technical tutorials don’t teach how to accept criticism or adjust for audience misunderstanding.
Why Design ≠ Art (At Least, For Purposeful Communication)
Many people conflate art and design. They overlap: both are creative, visual, expressive. But there are key differences especially when design is meant to communicate a message effectively:
- Art can be mainly about personal expression, abstraction, open interpretation. There may be no “correct” message or audience reaction.
- Design aims for clarity, recognisability, usability. It often has specific goals: sell a product, inform an audience, guide action. Miscommunication is a failure in design, whereas ambiguity is sometimes celebrated in art.
Because of this, some skills that are under-emphasized in art are essential in design: how people read visuals, how cultural/psychological cues work, how brand voice must be respected, how small details influence perception (spacing, type choice, image quality, color contrast, etc.).
Research and Evidence
- Importance of Design Principles: Pro-Alley notes that design principles are foundational to improving UX, readability, clarity. ( ProAlley )
- Brand Research Role: StudySmarter says brand research helps target demographics better, create consistency, ensure imagery/color align with audience values. ( StudySmarter UK )
- Communication through Design: This BizCommunity article stresses that design is early in how people perceive brands-94% of first impressions are design related. ( Bizcommunity )
- Audience Perception / USD vs Visual Aesthetics: The “aesthetic usability effect” shows that more aesthetically pleasing designs are perceived as more usable-even if functionality is the same. That means visual polish matters. ( Wikipedia )
So, Can Anyone Be a Graphic Designer?
Putting it all together: Yes, many people can acquire many of the skills of graphic design. They can learn tool usage, copy styles, make visually pleasing work. But:
- To truly be effective, particularly in commercial or brand contexts, you need more than tools. You need understanding of audience, design principles, messaging, brand strategy.
- Some of those skills are tacit, learned through experience, feedback, critique, and study (formal or informal).
- You likely won’t “accidentally” master certain areas unless you deliberately study them: e.g. visual psychology, color theory, typography, composition, usability, perception.
What It Takes to Move from “User of Tools” to “Designer”
If someone wants to go beyond “learning Photoshop / tools” to become a fully capable graphic designer, here are recommended areas to study / practice:
- Design Foundations and Principles: Hierarchy, balance, contrast, color theory, typographic rules, composition.
- Brand Strategy and Marketing Principles: Understanding tone, brand values, target audience, messaging. How visuals support business goals.
- Visual Communication / Semiotics: How symbols, images, colors communicate beyond literal meaning. Cultural symbolism.
- UX and Usability: Especially for digital design – readability, navigation, responsive design, how designs perform in real settings.
- Feedback and Critique Practice: Working with clients, reviewing design through others’ eyes, iterating.
- History of Design and Trends: Knowing what’s worked historically, what visuals resonate, what trends are fads vs lasting style.
- Technical Skill Proficiency: Tools are necessary – software skills, understanding file formats, print vs digital, color spaces, export settings, etc.
Why These “Hidden” Skills Are Undervalued
- Many people see design as “just about tools” because that is what’s visible: someone can use Photoshop. But behind many great designs is deep thought about audience and message.
- Clients often undervalue brand research and audience study because they cost time and money, and the benefits are less immediately visible than “looks nice.”
- Educational and online tutorials often teach “how to do this effect” rather than “why this effect works” – so many designers end up with portfolios rich in trendy treatments but weak in communicative effectiveness.
Conclusion
In summary: Yes, anyone can become a graphic designer at a functional level. But being a good designer – one whose work reliably communicates a specific message for a specific audience, aligned with brand, with minimal misinterpretation – requires a deeper set of skills. These include knowledge of design principles, perception, audience, brand, marketing, and the discipline to research, iterate and test.
If you’re starting out: don’t just learn the tools – study the theory. Observe designs around you, question why they work (or don’t). Get feedback. Try small client-projects or mock briefs. Over time, you’ll build both the visible skills and the invisible intuition that separates a designer who makes pretty images from one who truly communicates.
Looking for an Investor Relations or PR partner in 2025?
If you are looking for a Gauteng-based agency to assist you in crafting a communications strategy for your organisation, then we would love to work with you.
Our team includes experienced copywriters, editors, project managers and designers who have worked with a variety of professionals including banking executives, asset managers, lawyers and other professional services firms.
From thought leadership pieces appearing in tier 1 media across South Africa to Impact Reports showcasing positive contributions to communities, our team are on hand to work with you.
Please do not hesitate to contact us to setup a meeting.
